queue-runner: reduce the time between queue monitor restarts
This will induce more DB queries (though these are fairly cheap), but at the benefit of processing bumps within 1m instead of within 10m.
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@ -319,7 +319,7 @@ bool State::getQueuedBuilds(Connection & conn,
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/* Stop after a certain time to allow priority bumps to be
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processed. */
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if (std::chrono::system_clock::now() > start + std::chrono::seconds(600)) {
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if (std::chrono::system_clock::now() > start + std::chrono::seconds(60)) {
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prom.queue_checks_early_exits.Increment();
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break;
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}
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