Returning only the first 20 results can cause NixOS/Nixpkgs channel
generation to fail, if the first 20 view results correspond to
evaluations that haven't finished yet. Then URLs like
/view/nixos/tested/latest-finished will return 500 rather than the
latest finished view.
Build product paths cannot reference locations outside of the Nix
store. We previously disallowed paths from being symlinks, but this
didn't take into account that parent path elements can be symlinks as
well. So a build product /nix/store/bla.../foo/passwd, with
/nix/store/bla.../foo being a symlink to /etc, would still work.
So now we check all paths encountered during path resolution.
Symlinks are allowed again so long as they point to the Nix store.
External machines can now notify Hydra that it should check a
repository by sending a GET or PUSH request to /api/push, providing a
list of jobsets to be checked and/or a list of repository URLs. In
the latter case, all jobsets that have any of the specified
repositories as an input will be checked.
For instance, you can configure GitHub or BitBucket to send a request
to the URL
http://hydra.example.org/api/push?repos=git://github.com/NixOS/nixpkgs.git
to trigger evaluation of all jobsets that have
git://github.com/NixOS/nixpkgs.git as an input, or to the URL
http://hydra.example.org/api/push?jobsets=patchelf:trunk,nixpkgs:trunk
to trigger evaluation of just the specified jobsets.
Otherwise you can do
ln -s /etc/passwd $out/foo
echo "file misc $out/foo" >> $out/nix-support/hydra-build-products
and get Hydra to serve its /etc/passwd file.
It's pointless to store these, since Nix knows where the logs are.
Also handle (in fact require) Nix's new log storage scheme. Also some
cleanups in the build page.
This reinstates commit 53329ecc618abf4fd5e4a6644d76413c43ad7b92, but
uses "git pull --all", instead of "git fetch --all", so that local
tracking branches get updated too.
The check to see whether a build had been scheduled in a previous
evaluation took about 200 ms for the nixpkgs:trunk jobset. Given
that it has more than 15000 builds, this added up to a lot. Now
it takes 0.2 ms per build.