Deduplicate protocol code more with ServeProto::BasicClientConnection
I did this in Nix for this purpose, but didn't get around to actually taking advantage of it here, until now.
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@@ -103,9 +103,9 @@ static void copyClosureTo(
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std::unique_lock<std::timed_mutex> sendLock(conn.machine->state->sendLock,
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std::chrono::seconds(600));
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conn.to << ServeProto::Command::ImportPaths;
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destStore.exportPaths(missing, conn.to);
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conn.to.flush();
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conn.importPaths(destStore, [&](Sink & sink) {
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destStore.exportPaths(missing, sink);
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});
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if (readInt(conn.from) != 1)
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throw Error("remote machine failed to import closure");
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@@ -298,11 +298,10 @@ static void copyPathFromRemote(
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lambda function only gets executed if someone tries to read
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from source2, we will send the command from here rather
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than outside the lambda. */
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conn.to << ServeProto::Command::DumpStorePath << localStore.printStorePath(info.path);
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conn.to.flush();
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TeeSource tee(conn.from, sink);
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extractNarData(tee, localStore.printStorePath(info.path), narMembers);
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conn.narFromPath(localStore, info.path, [&](Source & source) {
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TeeSource tee(source, sink);
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extractNarData(tee, localStore.printStorePath(info.path), narMembers);
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});
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});
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destStore.addToStore(info, *source2, NoRepair, NoCheckSigs);
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